This could imply some blood effects when hitting. Note: fleshy is currently the only damage group used in Minetest Game, all tools and weapons in Minetest Game only affect the fleshy group. The following groups determine digging times. oddly_breakable_by_hand: Can be added to nodes that shouldn't logically be breakable by the hand but are.explody: Especially prone to explosions.choppy: something that can be cut using force eg.leaves, small plants, wire, sheets of metal snappy: something that can be cut using fine tools eg.cracky: tough but crackable stuff like stone.The rating can be between 1 and 3 higher ratings result in faster digging. tree: node is the trunk of a tree (like “Tree”, “Jungle Tree”, etc.).Groups which are mainly used by ABMs for block interaction: Somewhat similar to dig_immediate, but times are more like and this does not override the speed of a tool if the tool can dig at a faster speed than this suggests for the hand. soil=1: basic soil: Supports growth of saplings and spread of flora nodes.soil: node is some sort of soil which supports the growth and spread of plants of all sorts, including farmable plants.flora: node will slowly spread when placed on a “soil”-group node but it will turn into a dry shrub when it is placed on desert sand.leafdecay_drop: if node decays because of leafdecay, it will always drop as an item.leafdecay: node decays if no block in the tree group is in a radius of the rating.Prevents blocks in leafdecay group from decaying. Soil=2: dry farming soil: Node has been cultivated by a hoe, but is not wet yet.These plants can of course also grow on soil of higher ratings.
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